Characters in Games
Time
28/09/2023 10:00 - 15:00(GMT+01:00)
Location
Parolesalen (Arsenalet)
Kasernevej 8-10, Viborg
Event Details
Together with VAF, Funday Games invite some of the great minds from the gaming industry to join us for a celebration of art in games – and the art of
Event Details
Together with VAF, Funday Games invite some of the great minds from the gaming industry to join us for a celebration of art in games – and the art of crafting, designing and putting life into game characters.
We believe great people make great games, so we have invited some from industry friends that will share learnings to level up your game – in more than one sense. This year is all about “Characters in Games” and how we create them.
Ticket
Speakers for this event
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Bo Mathorne
Bo Mathorne
Art director and animation film maker
Bo is a videogame art director and animation film maker. Graduating from The Animation Workshop in 2011 he has worked on a wide range of projects before co-founding the game Autogun Heroes.A deep dive into the many facets of creating captivating, well-performing, and lightweight visuals for a 3D action-platformer, showcasing all the tricks and thrifty solutions employed in Autogun Heroes. From environments, through the character-pipeline, to artist-made shaders and particle effects, this talk shows you all the little details that make up a visual spectacle.
Art director and animation film maker
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Esben Kjær Ravn
Esben Kjær Ravn
Owner & founder of Kong Orange
Esben runs the game development studio Kong Orange. He’ll tell you the messy story of how they went from the historical Dance Macabre to the choppy dancing death of Felix The Reaper, a protagonist once again out for life in the second installment of the storyworld in the game called Skullbeat.
Owner & founder of Kong Orange
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Ida Hartmann
Ida Hartmann
Artist & Game Writer
She is doing her speak My Friend Gertleschraub: A speak about the process of creating wholesome, nuanced characters for narrative-driven indie games with a not so subtle hint of weirdness, feminism and pure existential dread.
Artist & Game Writer
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Kristian Bang Nørgaard
Kristian Bang Nørgaard
CEO of Funday Games
Kristian talks about how Funday handles getting creative concept development and character design to go hand in hand with commercial aims and future market positions. The main case of the talk is Funday’s upcoming PC game Don’t Die in the West and a sneak peak is also given of an upcoming game the studio is developing.
CEO of Funday Games